Maksims Mihejevs

Founder at SIA "MetaM"

Daugavpils, Latvia
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Summary

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Rockstar
Maksims Mihejevs is a founder and Web 3D specialist with 14 years of experience pioneering WebGL and WebXR since their early days. He runs SIA "MetaM", a digital agency delivering high-end interactive 3D web experiences—games, configurators, apps and experimental R&D—to help teams scale both technology and culture. Previously a Lead Developer at PlayCanvas, he shaped technical architecture, tooling and full-stack workflows for a popular WebGL engine while contributing front-end improvements to its example apps. Comfortable across front- and back-end domains, he combines hands-on engineering with product-minded simplicity to solve problems few teams have tackled. Based in Daugavpils, Latvia, he uniquely blends long-term open-web graphics expertise with entrepreneurial delivery.
code14 years of coding experience
job5 years of employment as a software developer
languagesLatvian, Russian, English
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Github Skills (21)

ajax10
javascript10
css10
websocket10
ui-design10
mochajs10
chai10
passportjs10
html10
nodejs10
socket-io9
mongoose9
mongodb9
game-engine8
dom6

Programming languages (7)

TypeScriptBikeshedC++CoffeeScriptHandlebarsJavaScriptHTML

Github contributions (5)

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playcanvas/engine

Jun 2014 - Apr 2022

Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Role in this project:
userFront-end Developer
Contributions:65 releases, 104 reviews, 413 commits in 7 years 11 months
Contributions summary:Maksims's commits primarily focus on updating the styling and appearance of example pages within the PlayCanvas engine repository. The code changes involve modifications to HTML and CSS files, indicating a focus on UI and layout improvements. These updates likely involve refining the presentation and user experience of the example applications built using the PlayCanvas engine.
javascript-gamejavascriptjavascript-game-engineplaycanvasnodejs
Maksims/mr-Tap

May 2021 - Nov 2021

Taps provide source agnostic sync access to the input. Either it comes from mouse and/or touch, it is the same API. It assumes multiple instances of taps making your code multi-touch by design. Providing sync access instead of event-based, for best usage in real-time applications.
Contributions:1 release, 10 commits, 5 PRs in 6 months
instancesapireal-timewindowssync
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Maksims Mihejevs - Founder at SIA "MetaM"