Maksims Mihejevs is a founder and Web 3D specialist with 14 years of experience pioneering WebGL and WebXR since their early days. He runs SIA "MetaM", a digital agency delivering high-end interactive 3D web experiences—games, configurators, apps and experimental R&D—to help teams scale both technology and culture. Previously a Lead Developer at PlayCanvas, he shaped technical architecture, tooling and full-stack workflows for a popular WebGL engine while contributing front-end improvements to its example apps. Comfortable across front- and back-end domains, he combines hands-on engineering with product-minded simplicity to solve problems few teams have tackled. Based in Daugavpils, Latvia, he uniquely blends long-term open-web graphics expertise with entrepreneurial delivery.
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Role in this project:
Front-end Developer
Contributions:65 releases, 104 reviews, 413 commits in 7 years 11 months
Contributions summary:Maksims's commits primarily focus on updating the styling and appearance of example pages within the PlayCanvas engine repository. The code changes involve modifications to HTML and CSS files, indicating a focus on UI and layout improvements. These updates likely involve refining the presentation and user experience of the example applications built using the PlayCanvas engine.
Taps provide source agnostic sync access to the input. Either it comes from mouse and/or touch, it is the same API. It assumes multiple instances of taps making your code multi-touch by design. Providing sync access instead of event-based, for best usage in real-time applications.
Contributions:1 release, 10 commits, 5 PRs in 6 months
instancesapireal-timewindowssync
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