Maksym Sditanov is a seasoned C++ and OpenGL developer with 12 years of professional experience and a strong track record in cross-platform graphics and systems engineering. Currently at AMD since 2017, he brings deep expertise in OpenGL and low-level performance work, built on earlier roles delivering UI effects and multimedia products for Samsung and WebOS components at LG and HP. He has significant open-source experience—5 years contributing to projects like the DB8 object-oriented database and integrating LevelDB backends—demonstrating both system design and practical interoperability skills. Maksym is comfortable across the stack, from graphics shaders and rendering pipelines to build systems (CMake, NDK) and database sync services, and has led small teams and projects as a hands-on developer. Based in Kyiv, he thrives on challenging, "crazy" projects that push technical boundaries and often surfaces creative fixes for interoperability and performance bottlenecks.
12 years of coding experience
6 years of employment as a software developer
master, Information Technologies, master, master, Information Technologies, master at Chernihiv State Technological University
Integration of Pixar's Universal Scene Description into Unity
Contributions:3 reviews, 1 PR, 23 pushes in 1 year 6 months
universal-scene-descriptionunityscenepixar
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