Malody Hoe

Gameplay Programmer at Ubisoft Singapore

Singapore
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Summary

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Senior
🎓
Top School
Malody Hoe is a gameplay programmer with 12 years of experience, currently building interactive systems at Ubisoft Singapore after progressing from junior roles and internships. A DigiPen CS & Game Design graduate with a strong C++ foundation, they are fluent in commercial engines like Unity and Unreal as well as custom engine work. Known as a practical generalist—echoing their preference for breadth over narrow specialization—they bridge design intent and performant implementation across gameplay, tools, and engine systems. Their hobbyist GitHub focus on gamedev languages like Haxe complements a professional practice that values games as art, not just entertainment. Based in Singapore, Malody pairs academic rigor (high-performing diploma and degree GPAs) with commercial shipping experience on AAA pipelines. An adaptable problem-solver, they often surface creative technical solutions that prioritize player feel and iteration speed.
code12 years of coding experience
job3 years of employment as a software developer
bookBachelor of Science - BS, Computer Science and Game Design, 3.55, Bachelor of Science - BS, Computer Science and Game Design, 3.55 at DigiPen Institute of Technology Singapore
bookDiploma, Information Technology, 3.924, Diploma, Information Technology, 3.924 at Singapore Polytechnic
languagesEnglish, Chinese
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Github Skills (23)

perlin-noise9
noise8
in-progress8
haxe6
haxeflixel6
backend5
haxelib4
customisation4
cpp4
highlighting4
jekyll-theme3
syntax-highlighting3
skin3
jekyll3
nodejs3

Programming languages (7)

TypeScriptC++CSSRustHaxeJavaScriptHTML

Github contributions (5)

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undefinist/noisehx

Sep 2014 - Apr 2016

Generate Perlin noise in Haxe.
Contributions:6 commits, 2 pushes in 1 year 7 months
noiseperlinperlin-noisehaxe
undefinist/physxhx

Jul 2020 - Aug 2020

Contributions:25 commits, 10 pushes, 1 branch in 12 days
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Malody Hoe - Gameplay Programmer at Ubisoft Singapore