Malody Hoe is a gameplay programmer with 12 years of experience, currently building interactive systems at Ubisoft Singapore after progressing from junior roles and internships. A DigiPen CS & Game Design graduate with a strong C++ foundation, they are fluent in commercial engines like Unity and Unreal as well as custom engine work. Known as a practical generalist—echoing their preference for breadth over narrow specialization—they bridge design intent and performant implementation across gameplay, tools, and engine systems. Their hobbyist GitHub focus on gamedev languages like Haxe complements a professional practice that values games as art, not just entertainment. Based in Singapore, Malody pairs academic rigor (high-performing diploma and degree GPAs) with commercial shipping experience on AAA pipelines. An adaptable problem-solver, they often surface creative technical solutions that prioritize player feel and iteration speed.
12 years of coding experience
3 years of employment as a software developer
Bachelor of Science - BS, Computer Science and Game Design, 3.55, Bachelor of Science - BS, Computer Science and Game Design, 3.55 at DigiPen Institute of Technology Singapore
Diploma, Information Technology, 3.924, Diploma, Information Technology, 3.924 at Singapore Polytechnic
Contributions:25 commits, 10 pushes, 1 branch in 12 days
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Malody Hoe - Gameplay Programmer at Ubisoft Singapore