Manas Kale is a physics programmer with 11 years of engineering experience, currently advancing real-time, low-level simulation for the StarEngine at Cloud Imperium Games’ Montreal studio. He blends a strong research background (MSc from McGill on distributed physics simulation) with hands-on production experience across C++, Python and Java, having shipped embedded FFT optimizations and large-scale streaming analytics at a startup and contributed graphics research at Huawei. Manas enjoys turning models of natural phenomena into efficient, production-ready algorithms—an interest reflected in both his hobbyist nature photography and his work on rendering and physically based simulation. He has a track record of moving research into product: from a thesis and paper at McGill to integrating simulation tech into commercial engines. Comfortable across the stack, he pairs numerical methods and optimization with practical engineering constraints in high-performance code. Colleagues would describe him as someone who seeks challenging problems that force learning across domains and deliver measurable system improvements.
11 years of coding experience
4 years of employment as a software developer
Bachelor of Engineering Computer Science, Bachelor of Engineering Computer Science at Savitribai Phule Pune University
Master's degree Computer Science, Master's degree Computer Science at McGill University
Contributions:86 commits, 37 pushes, 5 branches in 1 year 1 month
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Manas Kale - Physics Programmer II at Cloud Imperium Games