Summary
Manoel Balbino is a seasoned game technologist and CTO with over 20 years crafting games across mobile, PC, console and browser platforms. He combines deep low-level expertise in C/C++, graphics APIs (Direct3D, Vulkan, OpenGL) and real-time engines (Unreal 4/5, Unity) with hands-on experience building pipelines, automated builds and latency-resistant networking. At Kokku he focuses on empowering teams to tackle diverse technical challenges confidently while still shipping production-quality titles. His background spans leading R&D for retail and console projects, implementing custom renderers and IK animation systems, and operating live online games with zero-downtime updates. A fast learner who thrives on optimization and problem-solving, he pairs pragmatic engineering leadership with a persistent curiosity for new tooling and engine-level optimizations.
10 years of coding experience
17 years of employment as a software developer
Engineering technologist Design, Engineering technologist Design at Centro Federal de Educação Tecnológica de Pernambuco
English, Portuguese