Manoel Balbino

CTO at Kokku

Pernambuco, Brazil
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Summary

👤
Senior
🎓
Top School
Manoel Balbino is a seasoned game technologist and CTO with over 20 years crafting games across mobile, PC, console and browser platforms. He combines deep low-level expertise in C/C++, graphics APIs (Direct3D, Vulkan, OpenGL) and real-time engines (Unreal 4/5, Unity) with hands-on experience building pipelines, automated builds and latency-resistant networking. At Kokku he focuses on empowering teams to tackle diverse technical challenges confidently while still shipping production-quality titles. His background spans leading R&D for retail and console projects, implementing custom renderers and IK animation systems, and operating live online games with zero-downtime updates. A fast learner who thrives on optimization and problem-solving, he pairs pragmatic engineering leadership with a persistent curiosity for new tooling and engine-level optimizations.
code10 years of coding experience
job17 years of employment as a software developer
bookEngineering technologist Design, Engineering technologist Design at Centro Federal de Educação Tecnológica de Pernambuco
languagesEnglish, Portuguese
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Github Skills (7)

playfab6
plugin6
unreal5
android5
unreal-engine-44
sdk4
analytics3

Programming languages (2)

C#C++

Github contributions (5)

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Contributions:14 commits, 13 pushes, 1 branch in 7 months
Flurry Analytics Provider for Android
Contributions:10 commits, 1 PR, 10 pushes in 2 years 10 months
analyticsproviderandroid
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Manoel Balbino - CTO at Kokku