Summary
Manu Marín is an expert C/C++ software engineer with 11+ years building high-performance 3D realtime systems for AAA games, middleware and military simulation, currently leading vehicle, killstreak and networking engineering at Infinity Ward. His deep technical footprint spans gameplay, physics, graphics, collision and computational geometry, with a strong emphasis on optimizations, low-level memory management and parallel/concurrent algorithms in large codebases. He has contributed to multiple Call of Duty titles and previously advanced realtime physics, animation and AI at Microsoft and Havok, bringing production-proven performance profiling and systems thinking. Based in Cádiz, Spain, he combines game-facing gameplay systems expertise with behind-the-scenes engineering rigor—a rare blend that enables both playable features and predictable, low-latency systems.
10 years of coding experience
12 years of employment as a software developer
Engineer's degree, Computer Software Engineering, Engineer's degree, Computer Software Engineering at Universidad de Cádiz
Bachelor's degree, Physics, Bachelor's degree, Physics at Universidad Nacional de Educación a Distancia - U.N.E.D.
English, Spanish