Manuel Gamito is a Principal Developer specializing in computer graphics and photorealistic image synthesis, with over two decades of research and R&D experience that spans academia and industry. He holds a PhD from the University of Sheffield on procedural planetary-scale terrain and has published multiple papers on animation, turbulence and procedural modelling. Currently at Framestore he architects Monte Carlo volume rendering integrated into Arnold’s path tracer, building modular shader hierarchies for volumes, lights and phase functions. His career blends low-level algorithm design, high-performance multi-threaded and GPU-aware implementations, and hands-on teaching and standards work—he was part of Portugal’s delegation to the JPEG committee during development of JPEG 2000 for 3D. Colleagues know him for pursuing photorealism with a researcher’s curiosity and an engineer’s pragmatism, continually exploring new areas of graphics that remain “fun and rewarding.”
15 years of coding experience
21 years of employment as a software developer
PhD Computer Science, PhD Computer Science at The University of Sheffield
MSc Electrical Engineering, MSc Electrical Engineering at Instituto Superior Técnico
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
Contributions:3 commits in 10 months
apivfximageagnosticc-plus-plus
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