Summary
Manuel Gil is a Senior Software Engineer based in Copenhagen with 10 years of hands-on experience building low-level systems, platform tooling, and cross-platform apps. He currently works on Core Engineering for Unity’s Platforms team, after improving sustained engineering and quality across Unity’s C/C++ and C# codebases. His background spans GPU architecture research, distributed regression systems, and high-download consumer apps—having shipped Android projects with over 1M installs and 2300+ marketplace sales. Equally comfortable in C/C++, C#, Python, and web stacks, he thrives on problems that push him beyond his comfort zone and enjoys learning new languages and techniques. An early coder who wrote shell scripts at 11, Manuel pairs curiosity-driven exploration with production-grade engineering across research and product contexts.
10 years of coding experience
7 years of employment as a software developer
Master of Science in Computer Science, Graphics and Vision Technologies, First Class Honours, Master of Science in Computer Science, Graphics and Vision Technologies, First Class Honours at Trinity College Dublin
Technical University of Denmark
Universitat Politècnica de València
English, Spanish