Summary
Manuel Matesanz is a software engineer and predoctoral researcher in Bioengineering and Telemedicine based in Madrid, with 10 years of experience building XR-driven training tools and games. He combines R&D work on immersive medical simulations (HoloLens, Meta Quest, HTC Vive) with hands-on development at CAF on embedded RBC systems and indie game projects using Unity, Unreal, Game Maker and RPG Maker. Manuel’s background spans biomedical research, VR/AR software, and mobile game development, enabling him to bridge clinical requirements and real-time interactive systems. An aspiring professional gamedev and XR enthusiast, he prototyped educational and medical experiences while contributing polished Unity-based mobile titles and fangame projects. Notably, he maintains an active portfolio and indie studio practice, making him equally comfortable shipping research prototypes or playable products.
10 years of coding experience
7 years of employment as a software developer
Doctorado en ingeniería biomédica y telemedicina, Bioengineering and Biomedical Engineering, Máster, Bioengineering and Biomedical Engineering, Informática gráfica, Juegos y Realidad Virtual, Computer Science, Máster en Informática gráfica y desarrollo de software para Realidad Virtual, Diseño y Desarrollo de Videojuegos, Computer Games and Programming Skills, Doctorado en ingeniería biomédica y telemedicina, Bioengineering and Biomedical Engineering, Máster, Bioengineering and Biomedical Engineering, Informática gráfica, Juegos y Realidad Virtual, Computer Science, Máster en Informática gráfica y desarrollo de software para Realidad Virtual, Diseño y Desarrollo de Videojuegos, Computer Games and Programming Skills at Universidad Politécnica de Madrid
Universidad Politécnica de Madrid
Universidad Rey Juan Carlos
Spanish, English, French