Summary
Manuel Pepe is a 3D software engineer with eight years of hands-on experience in real-time systems, specializing in game development, rendering, and graphics optimization. He has shipped production work across Unreal Engine and Unity, contributing to titles and a next-generation BIM tool while implementing C++, HLSL, and custom post-process and outline/edge-detection techniques. Comfortable moving between engine-level shader work, material creation, and tooling for web-based 3D visualization, he brings a pragmatic focus on visual quality without sacrificing performance. Based in Turin, he augments his practice with formal studies in computer engineering and game design, and a track record of internships-to-hire progression that highlights rapid learning and applied experimentation. An often-overlooked strength is his experience balancing algorithmic research (e.g., real-time post-process solutions) with production constraints to deliver robust, cross-platform graphics features.
8 years of coding experience
3 years of employment as a software developer
Laurea triennale, Ingegneria informatica, Laurea triennale, Ingegneria informatica at Università degli Studi di Firenze
Diploma, Diploma at Liceo Scientifico
Master, Game Design, Master, Game Design at Università del Salento
Laurea Magistrale LM, Ingegneria informatica, Laurea Magistrale LM, Ingegneria informatica at Politecnico di Torino
English, Italian