毛星云 is a game developer and graphics-focused programmer with 12 years of experience based in Pudong, Shanghai. He combines deep Unity shader and post-processing expertise with practical engineering—authoring and optimizing high-quality post-processing effects, motion blur, pixelation and other shaders in multiple open-source repos. At Tencent he helped build a cross-platform video editing SDK using an ECS architecture, integrating AI-based sensitive-person detection, iOS MVC refactors, automated crash/log uploads, and GPUImage debugging. His open-source work also curates authoritative graphics resources (GPU Pro source code, RTR4 bibliographies), reflecting both hands-on coding and technical curation. Comfortable across full-stack Unity tooling and backend integration, he uniquely bridges research-level rendering techniques with production app engineering. Fluent in translating academic graphics material into usable engine code, he often improves editor UX and developer workflows as part of his contributions.
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
Role in this project:
Back-end Developer
Contributions:27 commits, 21 pushes, 1 branch in 1 year 8 months
Contributions summary:毛星云 contributed source code for GPU Pro books. Based on the commit messages and file names, the user is likely responsible for including and adding the source code files related to different chapters of the GPU Pro book series. The contributions involve code snippets and files related to graphics and rendering techniques. The files suggest a focus on areas like geometry manipulation, rendering techniques, and shadow mapping.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Role in this project:
Full-stack Developer
Contributions:181 commits, 180 pushes, 1 branch in 3 months
Contributions summary:毛星云 primarily contributed to the Unity Post Processing Stack Library, adding and optimizing various post-processing effects. Their work included implementing new effects like directional blur and pixelization variations, enhancing existing ones such as tilt-shift blur and Iris blur, and addressing shader errors. The user also optimized the editor interface for several effects, demonstrating an understanding of both the technical and user experience aspects of the library.
unityhlslcggraphics-programmingtint
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