Marat Radchenko

Chief Technology Officer at SportSpired Games

Belgrade, Central Serbia
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Summary

🤩
Rockstar
Marat Radchenko is a seasoned game technology leader and CTO with 17 years of software engineering experience, specializing in multiplayer PC and console games and currently building a new studio in Belgrade. He grew from hands-on programmer to technical lead roles on high-profile titles like War Robots: Frontiers and Warface: Breakout, bringing deep expertise in backend, systems, and DevOps for real-time multiplayer. A pragmatic architect and team lead, he has led cross-functional teams and built infrastructure from the ground up while maintaining a strong coding practice. Marat is an active open-source contributor with impactful fixes to widely used projects such as Git LFS, containerd and BuildKit, demonstrating skill in concurrent programming, cross-platform compatibility, and platform-specific robustness. Colleagues rely on him for solving subtle Windows and filesystem race conditions as well as streamlining complex build and container workflows.
code17 years of coding experience
job13 years of employment as a software developer
languagesRussian, English
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Stackoverflow

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Github Skills (60)

git10
filesystem10
docker10
c-language10
unix10
buildkite10
continuous-integration10
qt10
python10
windows-containers10
continuous-delivery10
file-operations10
dockers10
git-lfs10
java10

Programming languages (30)

C#CMakefileGoInno SetupHTMLGroovyTypeScript

Github contributions (5)

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pygments/pygments.rb

Jan 2020 - Dec 2022

💎 Ruby wrapper for Pygments syntax highlighter
Role in this project:
userBack-end Developer
Contributions:9 releases, 66 commits, 80 PRs in 2 years 11 months
Contributions summary:Marat primarily contributed to the back-end functionality of the project. Their commits involved adding timeout configuration options, supporting Python 3 compatibility, and dropping a dependency. They also made code reformatting changes using Rubocop and upgraded Pygments to version 2.7.3, indicating an effort to maintain and improve the project's codebase.
ruby-wrappersyntax-highlighterrubyhighlighterpygments
adamrehn/ue4-docker

Mar 2021 - Jan 2023

Windows and Linux containers for Unreal Engine 4
Role in this project:
userDevOps Engineer & Automation Engineer
Contributions:2 releases, 39 reviews, 132 commits in 1 year 10 months
Contributions summary:Marat primarily focused on improving the build process and containerization aspects of the Unreal Engine 4 Docker project. Their contributions include fixing issues related to the `curl --progress` flag, optimizing the Windows build image size by reducing the number of installed prerequisites, and streamlining the PDB file handling. They also introduced support for Visual Studio 2019 and Windows Server 2022, and implemented BuildKit for faster image builds. Furthermore, they updated the project to utilize the correct environment variables.
containersunreal-enginewindowsunreallinux
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Marat Radchenko - Chief Technology Officer at SportSpired Games