Marc-antoine Argenton is a Technical Architect and seasoned software engineer with over 20 years in interactive entertainment, now based in California. He combines hands-on engine and tools development with scalable cloud and microservices architecture, having built game engines, content pipelines, and live-operation systems for high-profile studios. As a leader he has ramped and mentored cross-functional teams across mobile and MMO projects, co-founding studios and serving as CTO to deliver millions of downloads and live-service features. His recent work emphasizes cheat detection, gRPC/UE4 integrations, and Kubernetes-based test and production environments, reflecting a pragmatic drive to modernize legacy game infrastructure. He also brings embedded and hardware experience from UAV and BLE sensor projects, enabling a rare full-stack perspective from microcontrollers to distributed machine-learning systems. Known for shipping production-grade tooling and iterative, data-driven game systems, he excels at turning complex game and live-op requirements into reliable, scalable platforms.
10 years of coding experience
20 years of employment as a software developer
Bachelor of Science (BS), Computer Science, Bachelor of Science (BS), Computer Science at Ecole supérieure d'Informatique, Electronique et Automatique
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Marc-antoine Argenton - Technical Architect at Daybreak Game Company LLC