Marc-antoine Desjardins

Pipeline Technical Director at Rodeo FX

Laval, Quebec, Canada
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Summary

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Marc-antoine Desjardins is a Pipeline Technical Director and M.Sc. in Computer Science specializing in computer graphics, with a decade of experience building production tools and pipelines for VFX studios. He blends low-level C/C++ development with Python and Qt tooling, shader work (Arnold/Obq_Shaders) and practical VFX artistry across Softimage, Maya, Nuke and Unreal, enabling faster creative iteration. His career spans hands-on roles at Rodeo FX, Digital Dimension and Félix & Paul Studios, plus recurring guest lecturing on imaging and matchmoving, reflecting both production leadership and teaching chops. Comfortable on set as a matchmover and VFX supervisor, he bridges real-world capture and automated pipeline systems. Colleagues rely on him to reverse-engineer unfamiliar APIs quickly and deliver bespoke plugins, scripts and standalone apps that slot smoothly into studio workflows.
code10 years of coding experience
job13 years of employment as a software developer
bookMaîtrise, Computer Science - Computer Graphics, Maîtrise, Computer Science - Computer Graphics at Université de Montréal
bookDiplôme du Centre NAD, Animation 3D et effets visuels, Diplôme du Centre NAD, Animation 3D et effets visuels at Centre NAD
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Stackoverflow

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Github Skills (2)

mesh1
maya1

Programming languages (1)

Python

Github contributions (4)

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madesjardins/AiWarmachine

Jan 2023 - Feb 2025

A Warmachine (MKIV) tabletop wargaming companion and nemesis application.
Contributions:11 releases, 16 PRs, 53 pushes in 2 years 1 month
madesjardins/Obq_Shaders

Jul 2015 - Jun 2019

Contributions:5 releases, 27 commits, 6 PRs in 4 years
shadersarnold
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Marc-antoine Desjardins - Pipeline Technical Director at Rodeo FX