Summary
Marc-antoine Desjardins is a Pipeline Technical Director and M.Sc. in Computer Science specializing in computer graphics, with a decade of experience building production tools and pipelines for VFX studios. He blends low-level C/C++ development with Python and Qt tooling, shader work (Arnold/Obq_Shaders) and practical VFX artistry across Softimage, Maya, Nuke and Unreal, enabling faster creative iteration. His career spans hands-on roles at Rodeo FX, Digital Dimension and Félix & Paul Studios, plus recurring guest lecturing on imaging and matchmoving, reflecting both production leadership and teaching chops. Comfortable on set as a matchmover and VFX supervisor, he bridges real-world capture and automated pipeline systems. Colleagues rely on him to reverse-engineer unfamiliar APIs quickly and deliver bespoke plugins, scripts and standalone apps that slot smoothly into studio workflows.
10 years of coding experience
13 years of employment as a software developer
Maîtrise, Computer Science - Computer Graphics, Maîtrise, Computer Science - Computer Graphics at Université de Montréal
Diplôme du Centre NAD, Animation 3D et effets visuels, Diplôme du Centre NAD, Animation 3D et effets visuels at Centre NAD