Marc Delorme

Developer Of Technology - Graphics at NVIDIA

Chiyoda, Japan
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Summary

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Senior
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Marc Delorme is a graphics-focused developer of technology with 13 years of experience architecting game engines and platform systems, now working at NVIDIA after leading core engine development at PlatinumGames. He specializes in end-to-end engine architecture—main loop, ECS, asset pipelines, live edit and hot-reload—bridging artist workflows to pixel-perfect rendering, and has shipped work on platforms including Nintendo Switch, New 3DS and titles such as Batman: Arkham Origins and Assassin’s Creed. Comfortable both building systems from scratch and firefighting legacy code, he combines theoretical rigor from a Supélec/Paris-Sud background with hands-on C++/C#/Python engine work. Known for optimizing iteration time and cross-platform tooling, he also has deep experience implementing fiber-based job systems, concurrent mainloops and asset build infrastructures.
code13 years of coding experience
job12 years of employment as a software developer
bookIngénieur Supélec, informatique, mathématiques, physique, traitement du signal, électronique numérique, automatique, Ingénieur Supélec, informatique, mathématiques, physique, traitement du signal, électronique numérique, automatique at École Supérieure d'Électricité
bookMathématiques, Physique, Mathématiques, Physique at Lycée Henri IV
bookMathématiques, Physique, Mathématiques, Physique at Lycée Louis Le Grand
bookMaster Recherche en Informatique, Interaction Homme-Machine, Master Recherche en Informatique, Interaction Homme-Machine at Université Paris Sud (Paris XI)
languagesFrench, English, Japanese, Spanish
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Stackoverflow

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Github Skills (124)

cmake10
cpp10
game-development10
ninja10
game-engine10
imgui10
openframeworks10
api10
sdk10
build-system10
cross-platform10
user-interface10
graphical-user-interface10
javascript9
dotnet9

Programming languages (9)

C#TypeScriptJavaC++CoffeeScriptCNimStarlark

Github contributions (5)

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Contributions:5 pushes, 1 branch in 8 years 8 months
Dragnalith/imgui

Nov 2022 - Nov 2022

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Contributions:38 commits, 59 pushes, 55 branches in 1 day
user-interfacedependenciescppgraphical-user-interfacegui
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Marc Delorme - Developer Of Technology - Graphics at NVIDIA