Marc Delorme is a graphics-focused developer of technology with 13 years of experience architecting game engines and platform systems, now working at NVIDIA after leading core engine development at PlatinumGames. He specializes in end-to-end engine architecture—main loop, ECS, asset pipelines, live edit and hot-reload—bridging artist workflows to pixel-perfect rendering, and has shipped work on platforms including Nintendo Switch, New 3DS and titles such as Batman: Arkham Origins and Assassin’s Creed. Comfortable both building systems from scratch and firefighting legacy code, he combines theoretical rigor from a Supélec/Paris-Sud background with hands-on C++/C#/Python engine work. Known for optimizing iteration time and cross-platform tooling, he also has deep experience implementing fiber-based job systems, concurrent mainloops and asset build infrastructures.
13 years of coding experience
12 years of employment as a software developer
Ingénieur Supélec, informatique, mathématiques, physique, traitement du signal, électronique numérique, automatique, Ingénieur Supélec, informatique, mathématiques, physique, traitement du signal, électronique numérique, automatique at École Supérieure d'Électricité
Mathématiques, Physique, Mathématiques, Physique at Lycée Henri IV
Mathématiques, Physique, Mathématiques, Physique at Lycée Louis Le Grand
Master Recherche en Informatique, Interaction Homme-Machine, Master Recherche en Informatique, Interaction Homme-Machine at Université Paris Sud (Paris XI)
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Marc Delorme - Developer Of Technology - Graphics at NVIDIA