Marc Helbling is a seasoned software engineer with 13 years of experience building robust, readable, and fast systems across Python, Golang, C++ and cloud platforms. Currently at AQEMIA, he helps scale drug-discovery computations on AWS while previously driving relevance automation and analytics at Algolia and leading infrastructure and 3D pipeline work at Sketchfab. He enjoys small, fast-iterating teams and brings a pragmatic blend of research-grade rigor (PhD-level applied mathematics) and production engineering. An active contributor to OpenSceneGraph, he has deep experience in graphics/mesh optimization and perceptual compression that complements his backend and data-pipeline expertise. Reliable, curious and committed, he also has hands-on CTO experience launching product-focused engineering cultures in early-stage ventures.
13 years of coding experience
19 years of employment as a software developer
Ph.D. Applied Mathematics, Ph.D. Applied Mathematics at INSA Rouen Normandie
Erasmus Applied Mathematics, Erasmus Applied Mathematics at The University of Sheffield
Contributions:17 commits, 12 PRs, 5 comments in 1 year 5 months
Contributions summary:Marc primarily focused on updating and improving the OpenSceneGraph plugin for OpenGL ES, addressing issues related to animation and geometry optimization. They introduced new options for the GLES optimizer, including disabling animation and cleaning, and added support for AABBs on bones and non-geometry drawables. Further contributions include fixes related to animation serialization and the removal of potential issues with the rendering pipeline.
Contributions:301 commits, 322 pushes, 6 branches in 9 years 10 months
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