Summary
Marc Jarvis is a software developer in Montreal with 12 years of experience bridging technical engineering and creative production, primarily in the video game industry. Trained in Honours Software Engineering with a minor in Musical Science and Technology from McGill, he pairs rigorous software skills with deep 3D content and animation experience dating back over a decade. At Motive Studios he has moved fluidly between tools, gameplay, UI and animation programming—shipping plugins for Maya and Photoshop, prototyping character 3Cs, and building mission-critical interfaces alongside UX teams. Previous roles at BioWare and research at McGill underscore his strength in cinematic systems, Ambient AI tooling, and data-driven visual simulation. Known for collaborating closely with artists and designers, he focuses on practical automation and workflow improvements that let content creators iterate faster. Not actively looking for new opportunities, he still explores narrative-driven prototypes and technical artistry in his spare time.
13 years of coding experience
3 years of employment as a software developer
Certificate, Design Foundations, Certificate, Design Foundations at MacEwan University
Diploma, 3D Computer Animation and Digital Compositing, Diploma, 3D Computer Animation and Digital Compositing at DevStudios (now named Pixel Blue College)
Bachelor of Science (B.Sc.), Major: Honours Software Engineering; Minor: Musical Science and Technology, Bachelor of Science (B.Sc.), Major: Honours Software Engineering; Minor: Musical Science and Technology at McGill University