Marc Langlois-thibeault

Senior R&D Software Engineer at AON3D

Montreal, Quebec, Canada
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Summary

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Rockstar
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Top School
Marc Langlois-Thibeault is a Senior R&D Software Engineer with over 25 years of programming experience and deep expertise in 3D graphics, rendering systems, and engine work across Torque, Frostbite, Unity and more. He spent nearly two decades in the game industry building graphics, VFX and terrain systems in C++ and has more recently pivoted to simulation and robotics, focusing on sensor emulation and multi-spectrum material support for ML and LIDAR use cases. At Unity he adapted lighting models and implemented RTX/HLSL-based multi-wavelength simulation, bridging game-grade rendering with scientific sensor requirements. Now at AON3D, he applies that multidisciplinary background to R&D challenges that span software, control systems and hardware integration. Beyond code, he experiments hands-on with electronics, manipulators and localization, giving him practical insight into the real-world constraints of robotic systems. Based in Montreal with an electrical engineering background, he brings a rare combination of graphics engineering rigor and tactile robotics experience to simulation and perception problems.
code8 years of coding experience
job9 years of employment as a software developer
bookBachelor, Electrical engineer, Bachelor, Electrical engineer at École de technologie supérieure
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Github Skills (6)

shader10
scriptable10
render10
post-processing10
pipeline10
unity3d10

Programming languages (2)

C#Shell

Github contributions (3)

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bayous/openslam_gmapping

Jul 2022 - Aug 2022

Contributions:1 push, 1 branch in 28 days
Unity-Technologies/Graphics

May 2020 - Oct 2022

Unity Graphics - Including Scriptable Render Pipeline
Contributions:4 reviews, 46 commits, 3 PRs in 2 years 5 months
renderpost-processingpipelinescriptableunity
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Marc Langlois-thibeault - Senior R&D Software Engineer at AON3D