Marc Schraffenberger

Staff Software Engineer at NetRise

Chapel Hill, North Carolina, United States
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Summary

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Rockstar
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Top School
Marc Schraffenberger is a Staff Software Engineer with nine years of focused experience building multiplayer and MMO systems, combining deep C++ expertise with strong Linux, Unity, and performance engineering skills. He has led server and gameplay systems across major studios and engines—most recently moving from lead server work at ZeniMax Online Studios to roles at Unity and now NetRise—bridging studio-grade game architecture with partner-facing integration. Known for optimizing real-time systems and multiplayer reliability, he brings practical experience tuning large-scale gameplay and networked systems under production constraints. Trained with an MS and BS in Computer Science from the University of Rhode Island, he pairs academic grounding with a steady track record of shipping complex game features across AAA projects. An understated strength is his ability to translate partner and platform requirements into performant server-side solutions that scale.
code9 years of coding experience
job20 years of employment as a software developer
bookMaster of Science Computer Science, Master of Science Computer Science at University of Rhode Island
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Github Skills (40)

playing10
unity3d10
unix9
panda3d9
linux9
vulkan9
windows9
opengl9
map-editor9
unity-dots9
fltk9
macos9
opengl-es9
game-development8
visual-studio-code-extension8

Programming languages (7)

C#TypeScriptC++CHaxePLpgSQLJavaScript

Github contributions (5)

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schraf/TIC-80

Nov 2017 - Apr 2022

TIC-80 is a fantasy computer for making, playing and sharing tiny games.
Contributions:7 releases, 28 commits, 2 PRs in 4 years 6 months
tic-80gamestinylinuxsharing
schraf/codegen

Jan 2021 - Oct 2024

Contributions:1 release, 3 pushes, 1 branch in 3 years 9 months
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Marc Schraffenberger - Staff Software Engineer at NetRise