Marc Schraffenberger is a Staff Software Engineer with nine years of focused experience building multiplayer and MMO systems, combining deep C++ expertise with strong Linux, Unity, and performance engineering skills. He has led server and gameplay systems across major studios and engines—most recently moving from lead server work at ZeniMax Online Studios to roles at Unity and now NetRise—bridging studio-grade game architecture with partner-facing integration. Known for optimizing real-time systems and multiplayer reliability, he brings practical experience tuning large-scale gameplay and networked systems under production constraints. Trained with an MS and BS in Computer Science from the University of Rhode Island, he pairs academic grounding with a steady track record of shipping complex game features across AAA projects. An understated strength is his ability to translate partner and platform requirements into performant server-side solutions that scale.
9 years of coding experience
20 years of employment as a software developer
Master of Science Computer Science, Master of Science Computer Science at University of Rhode Island
Contributions:1 release, 3 pushes, 1 branch in 3 years 9 months
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Marc Schraffenberger - Staff Software Engineer at NetRise