Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
Software Engineer (Graphics) Contributions:174 reviews, 72 commits, 157 PRs in 2 years 3 months
Contributions summary:Marc primarily contributed to the Unity Graphics repository by fixing bugs, enhancing the Shader Graph functionality, and improving the preview system. Their work included addressing off-by-one errors in ShaderSourceMap, refining error handling, and implementing async compilation for preview shaders. The user also reworked the preview rendering and color modes, indicating a focus on improving the user experience and the internal workings of the Shader Graph.
graphic
Contributions:1 release, 30 pushes, 1 branch in 24 days
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