Summary
Marc Toffanin is a co-founder and seasoned software engineer with a decade of experience building high-performance real-time systems, from material architectures at Dassault Systèmes to a ground-up game engine and physics stack at Schnibble Studio. He blends deep C++ and Unity expertise to rework rendering, physics and networking (including custom deferred toon shading, large-scale decal systems, hybrid GPU vegetation, and P2P multiplayer with NAT punching) to meet demanding artistic and simulation requirements. His background in live rendering, academic 3D reconstruction research and tooling (Blender add-ons) gives him a rare mix of engineering rigor and artistic sensitivity. Comfortable optimizing low-level systems and pushing C-based performance, he also composes game audio and shapes UX to bridge engineers and artists.
10 years of coding experience
5 years of employment as a software developer
Master 2 Science de l'image Science de l'image, Master 2 Science de l'image Science de l'image at Université Paris-Est Marne-la-Vallée
Computer Science, Computer Science at Chalmers University of Technology
Ingénieur Ingénierie informatique, Ingénieur Ingénierie informatique at ESIEE PARIS
French, English, Spanish, Chinese