Marc Vanaclocha is a lead rendering engineer with 12 years of graphics and engine development experience, currently driving real-time rendering work in Unreal Engine at Lighthouse Games. His career bridges research and production—building a Vulkan-based real-time global illumination engine, leading graphics teams, and contributing to engine work at Unity and in-house engines for studios and startups. He combines low-level GPU and silicon familiarity from a stint at AMD with practical game-focused shader, renderer and tooling expertise from roles at Sumo Digital and Cognite. Based in Barcelona with deep telecom engineering foundations, he’s equally comfortable prototyping novel GI techniques and shipping polished graphics systems for commercial titles. An entrepreneurial streak shows in founding a games studio and repeatedly owning end-to-end engine features rather than only integrations.
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Marc Vanaclocha - Lead Rendering Engineer at Lighthouse Games