Marc Vanaclocha

Lead Rendering Engineer at Lighthouse Games

Barcelona, Catalonia, United Kingdom
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Summary

👤
Senior
🎓
Top School
Marc Vanaclocha is a lead rendering engineer with 12 years of graphics and engine development experience, currently driving real-time rendering work in Unreal Engine at Lighthouse Games. His career bridges research and production—building a Vulkan-based real-time global illumination engine, leading graphics teams, and contributing to engine work at Unity and in-house engines for studios and startups. He combines low-level GPU and silicon familiarity from a stint at AMD with practical game-focused shader, renderer and tooling expertise from roles at Sumo Digital and Cognite. Based in Barcelona with deep telecom engineering foundations, he’s equally comfortable prototyping novel GI techniques and shipping polished graphics systems for commercial titles. An entrepreneurial streak shows in founding a games studio and repeatedly owning end-to-end engine features rather than only integrations.
code12 years of coding experience
job15 years of employment as a software developer
bookUPC Universitat Politècnica de Catalunya
languagesEnglish, Catalan
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Github Skills (6)

rendering9
api9
vulkan8
directx6
direct3d5
windows5

Programming languages (2)

C++GLSL

Github contributions (3)

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ua-i2cat/ThinRender

Nov 2013 - Mar 2014

Contributions:42 commits in 3 months
SaschaWillems/Vulkan

Nov 2015 - Sep 2016

C++ examples for the Vulkan graphics API
Contributions:2 comments, 2 issues in 10 months
vulkanvulkan-apiapirendering
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Marc Vanaclocha - Lead Rendering Engineer at Lighthouse Games