Summary
Marc Wacker is a seasoned programmer with 11 years of experience specializing in game development, currently contributing as a Programmer at Next Level Games in Vancouver. He combines a strong academic foundation in computer science with hands-on work in Unreal Engine 4, Unity, and OpenGL, and is finishing Game Design studies at Vancouver Film School while leading a 5-person team building a 3D racing title. His background spans technical art and research roles, giving him a rare mix of systems-level coding, tool creation, and creative design sensibilities. Known for bridging technical and artistic teams, he excels at turning prototypes into polished gameplay systems and ship-ready features.
11 years of coding experience
2 years of employment as a software developer
Bachelor of Applied Science (BASc), Computer Science, Bachelor of Applied Science (BASc), Computer Science at Berner Fachhochschule BFH
Game Design, Game Design at Vancouver Film School
English, German