Marcel Admiraal

Chief Technology Officer at Personal Data

United Kingdom
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Summary

🤩
Rockstar
🎓
Top School
Marcel Admiraal is a Chief Technology Officer with over 25 years of hands-on experience turning around technology operations and guiding organisations that aim to make the world better. He blends deep academic credentials—a PhD in Mechanical Engineering with AI in Biomechatronics and multiple technical degrees—with practical strengths in communication, sales, finance and people management. Marcel moves fluidly between research and production, having been a researcher at Imperial College and an active contributor to prominent open-source projects like the Godot Engine, where he improved core engine systems and documentation. As an interim manager and consultant he’s led IT strategy, project recovery and governance across sectors, delivering both technical refactors and organizational change. Based in the UK, he also works in game design, demonstrating a continued appetite for applied creativity alongside systems-level thinking. Colleagues describe him as a rare hybrid of academic rigor and gritty operational leadership who anticipates how fast technology will reshape organisations.
code7 years of coding experience
job18 years of employment as a software developer
bookBSc, BSc at University of Cape Town
bookPhD, PhD at Imperial College London
bookMSc, MSc at Birkbeck, U. of London
bookUniversity of South Africa
languagesEnglish, Spanish, German, Chinese, Afrikaans, Dutch
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Github Skills (15)

godot10
rs10
c-language10
refactoring10
restructuredtext10
cprogramming-language10
game-development10
game-engine10
game-dev10
documentation10
collision-detection9
android-sdk8
uid8
front-end-development8
ui-design8

Programming languages (11)

C#PowerShellJavaC++CLLVMreStructuredTextSass

Github contributions (5)

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godotengine/godot

Oct 2019 - Dec 2022

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userBack-end Developer
Contributions:180 reviews, 530 commits, 536 PRs in 3 years 2 months
Contributions summary:Marcel primarily focused on refactoring and improving the Godot Engine's core functionality. Their contributions included renaming properties and methods within the Sprite and Sprite3D classes, optimizing the translation system, and renaming array functions. Additionally, the user addressed various bugs and made improvements across multiple areas, including collision detection, UI, and animation within the engine.
godotgamedevgodot-enginegame-development3d-game-engine
godotengine/godot-docs

Dec 2019 - Oct 2021

Godot Engine official documentation
Role in this project:
userTechnical Writer
Contributions:16 commits, 11 PRs, 18 comments in 1 year 9 months
Contributions summary:Marcel primarily contributed to the Godot Engine documentation repository. Their work focused on updating and improving the existing documentation, with changes including adding instructions for using Code::Blocks IDE, correcting errors, and updating information on compiling for Android and exporting for Android. They also converted references from SpatialMaterial to StandardMaterial3D throughout the documentation. This indicates a focus on improving the clarity, accuracy, and completeness of the documentation for Godot Engine users.
gdscriptgodotgamedevgodot-enginegame-development
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Marcel Admiraal - Chief Technology Officer at Personal Data