Marcel Champagne is a software engineer and co-founder with 11 years of experience building production-grade systems and tools, now leading game systems and technical foundations at indie studio Zymartu Games. Previously he shipped infrastructure and conversational features at Google Duplex and helped scale ngrok’s engineering efforts, blending product-focused backend work with platform reliability. Based in California, he brings a full-stack sensibility shaped by internships and early web and Android work at Berkeley, Opower, and Grinnell AppDev. Passionate about crafting atmospheric, player-driven experiences, Marcel applies systems thinking from distributed services to the design of game tooling—an unusual bridge between backend engineering and emergent game design.
11 years of coding experience
6 years of employment as a software developer
Bachelor’s Degree, Computer Science, Bachelor’s Degree, Computer Science at Grinnell College
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