Marcel Ruegenberg is an FX TD, developer and founder based in Berlin with 11 years of experience at the intersection of VFX, rendering and pipeline engineering. He combines deep computer science credentials with hands-on artistry, delivering simulations, lookdev and end-to-end pipeline systems across Houdini, Nuke and Maya while authoring C++ renderer procedurals and Python tooling. Marcel has built production-scale pipelines that simplified workflows for 20+ artists and led FX teams on high-end advertising and episodic projects, including work on award-recognized shows and film. He’s comfortable straddling creative and technical domains—often solving complex shots by recombining tools in unexpected ways or extending them with custom code. Although his early career included real-time GPU and app development, he now focuses on VFX tooling and productizing studio workflows through his company CNVX Labs.
11 years of coding experience
8 years of employment as a software developer
Diploma Technical Directing, Animation, interaktive Technologie, Videografik und Trickeffekte, Diploma Technical Directing, Animation, interaktive Technologie, Videografik und Trickeffekte at Filmakademie Baden-Wuerttemberg
Master of Science (M.Sc.), Computer Science, Master of Science (M.Sc.), Computer Science at Technical University of Munich
Contributions:7 pushes, 1 branch in 9 years 10 months
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