Marcel Smit

Metal Game Ecosystem Engineer at Apple

London, England, United Kingdom
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Summary

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Senior
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Top School
Marcel Smit is a Metal Game Ecosystem Engineer at Apple with 12 years of experience building high-performance C/C++ and C# systems for games and creative tools. He blends graphics expertise (OpenGL, Direct3D, raytracing, rasterisation) with low-level optimisation and audio DSP, and is the author of several creative coding libraries including Framework, vfx-graph, audio-graph and the chibi build system. His background spans indie game entrepreneurship (Damajo Games), console/PC porting and engine work at Nixxes, and hands-on systems work contributing refactors to widely used projects like Bullet Physics. Known for pragmatic OOP/OOD design and tooling work, he has a track record of improving editor performance and cross-platform behavior (ImGui enhancements) as well as removing legacy graphics dependencies to modernize codebases. Based in London, he combines deep technical craft with a creative-coder mindset that surfaces in both open-source tooling and production game tech.
code12 years of coding experience
job13 years of employment as a software developer
bookvwo, vwo at Groene Hart Lyceum
bookDe Haagse Hogeschool / The Hague University of Applied Sciences
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Github Skills (19)

simulation10
robotics10
c-language10
text-editor10
simulations10
imgui10
game-development10
cprogramming-language10
syntax-highlighting10
kinematics9
animation9
c119
web-animations9
animate9
c179

Programming languages (5)

C++CObjective-C++JavaScriptHTML

Github contributions (5)

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Colorizing text editor for ImGui
Role in this project:
userFull-stack Developer
Contributions:28 commits, 20 PRs, 11 comments in 5 months
Contributions summary:Marcel primarily focused on enhancing the `imguicolortextedit` project, a colorizing text editor built on ImGui. Their contributions included implementing features such as automatic indentation, horizontal scrollbar controls, and handling of Windows-formatted text files (CR+LF). They also optimized the colorization process by introducing a custom tokenizer for the C++ language definition, resulting in significant performance improvements. In addition, the user improved the editor's functionality by adding support for Mac OS behaviors and fixing bugs related to undo/redo and character input.
fltkkakounesourcecodeufohlsl
bulletphysics/bullet3

Feb 2020 - Feb 2020

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Role in this project:
userBack-end Developer
Contributions:5 commits, 3 PRs, 1 comment in 1 day
Contributions summary:Marcel primarily focused on refactoring and cleanup tasks related to the removal of OpenGL dependencies from the `bullet3` physics SDK, specifically within example files. They updated interfaces and implementations to remove OpenGL-specific functions and includes. Furthermore, they performed code adjustments to improve compatibility, such as converting data types. Additionally, the user addressed compile issues within the LuaDemo example.
pybulletbullet-physicssimulationsimulatorreal-time
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Marcel Smit - Metal Game Ecosystem Engineer at Apple