Summary
Marcelino Rovira is a senior software engineer with 12 years of experience building graphics, low-level systems, and scalable infrastructure across startups and major tech firms, including Apple, Capchase, Happy Scribe, and PostHog. He has designed in-house rendering engines and real-time texture packing services for constrained environments, blending game-engine expertise with pragmatic infrastructure work. Comfortable across the stack, Marcelino has tackled scalability at Apple and shipping production-facing features at fast-moving startups, while also teaching programming to younger students early in his career. Based in Catalonia, he combines a hands-on appetite for electronics and low-level challenges with a track record of delivering practical engineering solutions that balance performance and resource constraints.
12 years of coding experience
10 years of employment as a software developer
UPC Universitat Politècnica de Catalunya
Catalan, Spanish, English, Japanese