Marcelo Chaves

Technical Artist at Wildlife Studios

Minas Gerais, Brazil
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Summary

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Marcelo Chaves is a Technical Artist with eight years of experience building tools and pipelines for game development across mobile and desktop platforms. He has worked hands-on on live titles like Tennis Clash and Looney Tunes: World of Mayhem, blending runtime programming with editor/tooling to speed up artists and designers. Proficient in Unity and Unreal, Marcelo writes tools in C#, Python, PowerShell and shell scripts and has supported CI/CD using Jenkins and GitHub to streamline builds and live-ops. His background includes native iOS development and modular architecture work that halved build times, reflecting a strong focus on developer productivity. Based in Minas Gerais, Brazil, he pairs a Digital Games degree with practical roles that bridge art, code and operations. Notably, he consistently delivers practical automation that reduces iteration time for multidisciplinary teams.
code9 years of coding experience
job5 years of employment as a software developer
bookBachelor's degree, Digital Games, Bachelor's degree, Digital Games at PUC Minas
bookTechnical, Graphic Design, Technical, Graphic Design at REDZERO
languagesPortuguese, English, Spanish
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Stackoverflow

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Github Skills (73)

shaderlab10
menubar10
computer-graphics10
rest-api10
noise10
temperature10
shader10
rest10
unity3d10
ajax10
heightmap10
clock10
disk10
request-promise10
battery10

Programming languages (9)

C#TypeScriptMoonScriptJavaC++JavaScriptSwiftMarkdown

Github contributions (5)

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marcelochaves95/polygon

Sep 2018 - Jun 2022

Procedural terrain tool for Unity.
Contributions:162 commits, 2 PRs, 113 pushes in 3 years 9 months
gamedevproceduralcomputer-graphicsgame-developmentshaderlab
dormirnaodaxpstudio/Urplace

Jan 2019 - Feb 2019

Contributions:29 commits, 23 pushes, 3 branches in 17 days
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