Marcelo Chaves is a Technical Artist with eight years of experience building tools and pipelines for game development across mobile and desktop platforms. He has worked hands-on on live titles like Tennis Clash and Looney Tunes: World of Mayhem, blending runtime programming with editor/tooling to speed up artists and designers. Proficient in Unity and Unreal, Marcelo writes tools in C#, Python, PowerShell and shell scripts and has supported CI/CD using Jenkins and GitHub to streamline builds and live-ops. His background includes native iOS development and modular architecture work that halved build times, reflecting a strong focus on developer productivity. Based in Minas Gerais, Brazil, he pairs a Digital Games degree with practical roles that bridge art, code and operations. Notably, he consistently delivers practical automation that reduces iteration time for multidisciplinary teams.
9 years of coding experience
5 years of employment as a software developer
Bachelor's degree, Digital Games, Bachelor's degree, Digital Games at PUC Minas
Technical, Graphic Design, Technical, Graphic Design at REDZERO
Contributions:29 commits, 23 pushes, 3 branches in 17 days
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