Summary
Marcelo Menezes is a Senior Graphics Engineer with nine years of experience blending research-grade computer graphics and practical game-engine work, currently leading graphics efforts at Wildlife Studios. He holds an M.Sc. in Computer Science from Universidade Federal de Viçosa and has a strong foundation in C/C++, C#, OpenGL, DirectX, Unity, GPGPU programming, and computational geometry. Marcelo progressed rapidly through engineering roles at Wildlife, moving from associate to senior within three years while delivering high-performance rendering and tooling. His background includes undergraduate research on triangle rasterization and mesh optimization, reflecting a habit of turning academic insights into production gains. Based in Minas Gerais, Brazil, he combines algorithmic rigor with hands-on engine implementation to solve real-time performance challenges.
9 years of coding experience
4 years of employment as a software developer
Master of Science - MSc Computer Science, Master of Science - MSc Computer Science at Universidade Federal de Viçosa
English, Portuguese, German, Spanish