Marcelo Rishmawy is a Principal Engineer based in Stockholm with over two decades of hands-on experience and a 12-year track record focused on building scalable, high-performance backend platforms for games and large-scale services. He has recently been designing core platform infrastructure for an unannounced title at Blizzard after leading architecture and performance efforts on game backends at King and partner-integrated microservices at Spotify. Known for pragmatic system design, Marcelo combines deep Java expertise, cloud-native patterns (Kubernetes, GCP), and a history of solving high-availability and concurrency challenges for mission-critical systems that handle millions of transactions. He also mentors and grows teams鈥攈aving built a software group from scratch in manufacturing鈥攁nd moves fluidly between hands-on refactoring (as shown by his work modernizing a Java text-adventure repository) and high-level architecture. Comfortable across mobile, web, and backend stacks, he brings a steady focus on reliability, observability, and operational excellence. An engineer who started in legacy integration and ERP environments, he still brings that systems-integration perspective to modern platform problems.
12 years of coding experience
27 years of employment as a software developer
Electrical Engineering [dropped], Electrical Engineering [dropped] at Texas A&M University
Computer Science, Computer Science at Universidad Tecnol贸gica Centroamericana
Contributions summary:Marcelo primarily focused on refactoring the project structure and package names to align with Java standards, including the use of a reversed internet domain. They updated the build files and introduced features like saving and loading game profiles. Furthermore, the user made menu improvements by implementing a listener for menu selections and transitioned from the json-simple library to the gson library.
Contributions:2 PRs, 4 pushes, 3 branches in 8 months
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Marcelo Rishmawy - Principal Engineer at Blizzard Entertainment