Summary
Marcin Biegun is a Lead Developer based in Krakow with 15 years of hands-on experience spanning web stacks, game engines, and infrastructure automation. He began coding by crafting a custom Ultima Online world and has since moved from PHP and Ruby on Rails to leading Unreal Engine C++ projects, modern React frontends, and distributed Elixir systems. Marcin combines product-minded engineering—specifying features, prototyping UX, and running sprints—with low-level technical work like C++ media modules, MySQL optimization, and Perforce-driven workflows. He’s repeatedly turned legacy or spaghetti codebases into clean APIs and data-driven architectures, most recently designing an extensible Unreal-based data-center planning app that lets non-technical users add products without knowing the engine. Known for mentoring peers in new paradigms (functional programming, Elixir/OTP) and for bridging creative tech (Houdini, virtual production) with robust engineering, he brings both curiosity and delivery-focused leadership to complex projects.
15 years of coding experience
13 years of employment as a software developer
English, Polish