Marcin Gomulak is a Senior Gameplay Programmer with a decade of experience building and porting AAA titles across Unreal Engine and Unity, currently working on an UE5 project at Flying Wild Hog. He brings deep low-level expertise in C/C++, C#, GLSL and assembly (x86/x86-64/AArch64), plus practical tooling and graphics-engineering skills using Nsight, RenderDoc and engine profilers. His background includes multiple console devkit ports (Switch, PS4/5, Xbox generations) and hands-on integration work on titles like Trek to Yomi and World of Outlaws, demonstrating reliable cross-platform delivery. Comfortable in both Windows and macOS development environments, he also contributes to JetBrains tooling workflows—especially Rider—bridging IDE ergonomics with large-engine codebases. Notably, he combines gameplay systems work with shader and render-tech proficiency, enabling him to optimize both gameplay and visual pipelines.
10 years of coding experience
6 years of employment as a software developer
Magister inżynier (Mgr inż.) Informatyka, Magister inżynier (Mgr inż.) Informatyka at European University of Information Technology and Economics In Warsaw
Contributions:7 releases, 183 commits, 181 pushes in 2 years 10 months
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Marcin Gomulak - Senior Gameplay Programmer at Flying Wild Hog