Marcin Gomulak is a Senior Gameplay Programmer with a decade of experience building and porting AAA titles across Unreal Engine and Unity, currently working on an UE5 project at Flying Wild Hog. He brings deep low-level expertise in C/C++, C#, GLSL and assembly (x86/x86-64/AArch64), plus practical tooling and graphics-engineering skills using Nsight, RenderDoc and engine profilers. His background includes multiple console devkit ports (Switch, PS4/5, Xbox generations) and hands-on integration work on titles like Trek to Yomi and World of Outlaws, demonstrating reliable cross-platform delivery. Comfortable in both Windows and macOS development environments, he also contributes to JetBrains tooling workflows—especially Rider—bridging IDE ergonomics with large-engine codebases. Notably, he combines gameplay systems work with shader and render-tech proficiency, enabling him to optimize both gameplay and visual pipelines.
11 years of coding experience
6 years of employment as a software developer
Magister inżynier (Mgr inż.) Informatyka, Magister inżynier (Mgr inż.) Informatyka at European University of Information Technology and Economics In Warsaw
Unofficial Final Fantasy VIII Remastered core mod based on import-dependency DLL that updates the gamecode and fixes issues left by developers
Contributions:23 releases, 1 review, 149 commits in 3 years 3 months
dllassemblercppdll-injectiondllinjection
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