Marcin Jakubowski

Senior Data Analyst

Subcarpathian Voivodeship, Poland
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Summary

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Senior
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Top School
Marcin Jakubowski is a Senior Data Analyst with 15 years of IT experience, blending hands-on engineering, solution architecture and BI expertise across banking, healthcare and financial services. He builds regulatory-grade data portfolios and complex ETL pipelines in distributed datalake and cloud environments (Impala, AWS, PySpark, SageMaker), and has led onboarding of disparate systems including ServiceNow, SAP and Salesforce. His background ranges from application and AD administration to designing global data warehouses and SOX-compliant controls, giving him rare end-to-end visibility from infrastructure to analytics. An active contributor to a C++ cross-platform game engine, he has deep familiarity with core engine systems, Lua bindings and cross-platform bug fixes—evidence of both low-level coding skills and pragmatic problem solving. Based in Subcarpathian Voivodeship, Poland, he pairs technical breadth with a practical focus on delivering auditable, production-ready data solutions.
code15 years of coding experience
job10 years of employment as a software developer
bookBachelor of Science - BS, Applied Physics, Bachelor of Science - BS, Applied Physics at Warsaw University of Technology
languagesPolish, English
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3,579reputation
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158answers
6questions
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Github Skills (19)

c-language10
lua10
physics10
engine10
cprogramming-language10
cross-platform9
sql9
sql-server9
android7
oracle6
relational-databases6
database6
sqlite6
python6
stored-procedures6

Programming languages (6)

TypeScriptC#C++CJavaScriptPython

Github contributions (5)

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gameplay3d/gameplay

Oct 2012 - Jan 2013

Open-source, cross-platform, C++ game engine for creating 2D/3D games.
Role in this project:
userBack-end Developer
Contributions:8 commits, 2 comments in 3 months
Contributions summary:Marcin primarily contributed to the C++ game engine's physics system, specifically modifying the Lua bindings for the `PhysicsRigidBody` class. They exposed methods for setting and retrieving linear and angular factors, enabling more fine-grained control over the physics simulation. Further contributions included fixing an Android bug related to hardcoded asset paths and merging branch updates, showcasing a focus on core engine functionality and cross-platform compatibility. The commits demonstrate expertise in modifying core engine systems and integration with scripting languages.
cpp3d-gamesgamesgamedevvulkan
Gnome Shell extension allowing customization of notification banner position and animation properties
Contributions:13 commits, 4 PRs, 18 pushes in 7 months
shell-extensionpositiongnome-shell-extensionanimationproperties
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Marcin Jakubowski - Senior Data Analyst