Marcin Kańtoch is a Senior Member of Technical Staff with nine years focused on graphics driver development and low-level systems, currently owning Vulkan driver conformance for AMD Radeon GPUs. He brings deep expertise in C/C++/Objective-C, shading languages (GLSL, Metal, SPIR-V) and cross-API graphics work across OpenGL, Vulkan and Metal, plus hands-on experience in physics engines, navigation, device drivers and Linux kernel internals. His background spans game engine and mobile platform work, tooling for console pipelines, and shipping multiple iOS games as a co-founder, showing both product and systems instincts. Marcin combines strong mathematical and algorithmic foundations with practical software architecture and version-control discipline across Perforce, Git and SVN. Outside work he applies his technical curiosity to loudspeaker design and acoustics, hinting at an engineer who enjoys bridging theory with tactile, real-world craftsmanship.
9 years of coding experience
9 years of employment as a software developer
Master, Computer Science, Master, Computer Science at University of Lodz
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Marcin Kańtoch - Senior Member Of Technical Staff at AMD