Summary
Marcin Matuszczyk is a Principal Gameplay Designer with over 16 years in game development and more than a decade of hands-on experience designing and implementing AAA boss fights, set pieces, and combat systems across Unreal and Decima engines. He led strike teams and feature ownership on high-profile projects like Outriders and Horizon Forbidden West, and now drives boss fight design for an Unreal Engine 5 AAA title at Flying Wild Hog. A former Principal Technical Designer, he blends design, animation rigging, Blueprint/Ability System programming and custom physics solutions to deliver cinematic, mechanically robust encounters. As an independent Unreal Marketplace creator he built one of the highest-rated Third Person Shooter kits—recognized as a Community Pick—and maintains an active community of over 2,000 users. Comfortable moving between hands-on implementation and leadership, he regularly directs mocap sessions and coordinates multidisciplinary teams to realize complex gameplay visions. Based in Wrocław, Poland, he pairs deep technical craft with a long history in QA and documentation, which helps him bridge polish, reliability and creative ambition.
11 years of coding experience
1 year of employment as a software developer
Technician Computer Science, Technician Computer Science at Foundation Course (ISCED 3 level), ZSME
Bachelor's degree Computer Science, Bachelor's degree Computer Science at Katowice School of Economics
English, German