Marcin Michalski is a software engineer with 12 years’ experience building and refining back-end systems, currently contributing at Lendable from Milton Keynes. He has progressed from PHP developer to lead software architect, blending hands-on coding with architectural responsibility across fintech and web/mobile projects. An active open-source contributor, Marcin has improved a popular C++ MMORPG server emulator and enhanced a PHP machine-learning library, focusing on core functionality, refactoring, and code quality. Known for pragmatic engineering, he brings a penchant for subtle UX-improving backend tweaks—like configurable equipment slots and hotkey support—that reveal an attention to player and developer experience beyond raw performance. Despite a dry GitHub bio, his repository work shows a collaborative, detail-oriented approach to maintaining and extending complex codebases.
Contributions summary:Marcin primarily focused on code style improvements and refactoring within the PHP Machine Learning library. They addressed code style issues, incorporated code review fixes, and added new PHP-CS-Fixer rules to maintain coding standards. Their work also included modifications to the EigenvalueDecomposition class, implementing new features such as thresholded and PReLU activation functions. The user's contributions show an active role in enhancing code quality and adding critical functionality within the library.
A free and open-source MMORPG server emulator written in C++
Role in this project:
Back-end Developer
Contributions:109 reviews, 43 commits, 40 PRs in 7 years 11 months
Contributions summary:Marcin primarily focused on enhancing the core functionality of the game server emulator. Their contributions included implementing a hotkey parameter for actions and spells, which involved modifying source code files related to actions, spells, and their respective headers. They also made changes to party mechanics, enhancing the shared experience bonus and introduced configurable classic equipment slots. Additionally, they worked on the monster spawning system with varying spawn options and renaming functionality.
cppgameemulatorgame-serverserver-emulator
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