Summary
Marcin Trojanowski is a game and level designer with over five years of professional experience and more than a decade of hands-on modding that shaped his systems-first approach to emergent gameplay. He has led design and production on indie and mid-size projects—building playable demos, AI archetypes, procedural world systems, and lighting setups—while successfully pitching and securing publisher deals. Comfortable working deeply in-engine (Unity, CryEngine, Unreal) he combines technical scripting, behavior design, and lighting/meshing expertise, and has repeatedly shipped playable content and trailers. Notably, his award-winning S.T.A.L.K.E.R. MISERY mod introduced dynamic weather, redesigned AI and economy systems and amassed ~1M downloads, demonstrating long-term community impact. Based in Łódź Voivodeship, Poland, he’s currently contributing senior-level design to multiple studios and freelances as a Unity HDRP lighting artist, with a strong interest in AI-driven behaviors and systemic design.
5 years of coding experience
Absolutorium Socjologia, Absolutorium Socjologia at University of Lodz
English