Márcio Freitas is a Build System Engineer with a decade of experience crafting game engines and developer tools, currently shaping build pipelines and CMake workflows at Crytek from Frankfurt. He specializes in low-level, hardware-aware C++ development—tuning compiler flags, fixing core engine systems, and enabling game teams to build and run titles directly from the editor. His background spans lead roles in simulation and mobile game studios, where he delivered architecture for 3D simulators, led teams, and owned client/server persistence and tooling. Comfortable across C++, C#, Unity, and build infrastructure, he blends hands-on engineering with system architecture and pre-sales proof-of-concept work. Not obvious from the title: he pairs deep build-system expertise with an appreciation for developer ergonomics, constantly adapting the engine to unique game requirements. Based in Germany, he brings a pragmatic, coffee-fueled approach to making complex engine technology reliably build and ship.
10 years of coding experience
15 years of employment as a software developer
Bachelor of information systems, computer science, Bachelor of information systems, computer science at faculdades Paraiso / Grupo Lusófona
Uma game engine desenvolvida ao longo de uma série de vídeos do canal https://www.youtube.com/gamedevlog
Contributions:1 release, 212 commits, 42 PRs in 2 years 1 month
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