Marco Alesiani is a Senior Software Engineer with 13 years of experience building high-performance graphics, HPC visualization, and distributed storage systems for companies like NVIDIA and AWS. He has deep expertise in GPU-accelerated rendering (OptiX, Omniverse), CUDA-based parallel processing, and exabyte-scale object storage and cross-cloud data migration. Marco combines research-driven experimentation—shipping UE4/Unity3D hybrid ray tracers and TensorFlow-enhanced VR gesture systems—with production engineering of scalable platforms such as PacketFabric and RStor. His background includes compiler work (LLVM-based rewrites), PDF/vector graphics tooling, and low-level security/reverse engineering, reflecting a rare blend of systems, graphics, and research skills. Based in Italy, he pairs top academic credentials (MSc 110/110 cum laude) with hands-on contributions visible on GitHub and StackOverflow.
13 years of coding experience
11 years of employment as a software developer
BSc(Eng), Computer Science Engineering, BSc(Eng), Computer Science Engineering at Università Politecnica delle Marche
Contributions:50 commits, 44 pushes, 2 branches in 2 months
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Marco Alesiani - Senior Software Engineer at NVIDIA