Marco Buono

Software Developer at ALTEN Italia

Caltanissetta, Sicily, Italy
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Summary

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Rockstar
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Top School
Marco Buono is a software developer with 15 years of hands-on experience, currently working at ALTEN Italia after a multi-year role at Kibitzer and studying Computer Science at the University of Catania. He specializes in .NET, .NET Core and SQL development, and brings practical embedded-systems experience from a Maker Faire–featured smart scale where he managed both application and Arduino code. Marco also contributes to notable open-source projects in Rust, improving Bevy’s rendering pipeline and shaders—an uncommon cross-stack blend of graphics programming and backend engine work for a .NET-focused engineer. Based in Sicily but with ties to Belo Horizonte, he thrives on new challenges and continuous learning, often bridging low-level hardware code with higher-level application design. Known for determination and teamwork, he seeks roles that expand his technical scope and impact.
code15 years of coding experience
job5 years of employment as a software developer
bookPerito informatico Informatica e Telecomunicazioni, Perito informatico Informatica e Telecomunicazioni at ITET - Rapidardi Da Vinci
bookDottore di primo livello in Informatica Informatica, Dottore di primo livello in Informatica Informatica at Università di Catania
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Github Skills (8)

bevy10
rust10
shadow-mapping10
game-development10
game-engine10
graphics-programming10
game-dev10
open-source9

Programming languages (16)

C#JavaC++BikeshedRustCGoHTML

Github contributions (5)

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bevyengine/bevy

Oct 2022 - Jan 2025

A refreshingly simple data-driven game engine built in Rust
Role in this project:
userBackend Developer
Contributions:182 reviews, 34 PRs, 245 comments in 2 years 3 months
Contributions summary:Marco has been actively involved in enhancing the Bevy game engine, specifically focusing on improving the rendering pipeline. They made significant contributions to the `bevy_pbr` module, addressing issues related to shadows, blend modes, and fog effects. Their work also includes optimizing shader code and refining the handling of material properties, demonstrating a solid understanding of graphics programming principles and engine architecture.
data-drivenbevygamedevrustgame-development
coreh/hookshot

Apr 2013 - Sep 2014

Hookshot is a tiny library and companion CLI tool for handling GitHub post-receive hooks.
Contributions:15 commits in 1 year 5 months
golangtiny-librarytinycli-toolhandling
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Marco Buono - Software Developer at ALTEN Italia