Marco Calignano

Embedded Software Developer at Trützschler Group

Cologne Bonn Region Germany
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Summary

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Senior
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Top School
Marco Calignano is an embedded software developer with 14 years of experience building Linux-based systems, device drivers and telemetry solutions (CAN, GPS/GPRS) across industrial products. He has a strong C/C++ background, TCP/IP and XML experience, and has delivered production-ready firmware and driver stacks at companies like Trützschler, Gude and Delphin Technology. Outside work he pursues AI projects—his degree dissertation focused on neural networks—and he aims to apply mathematics, optimization and AI to practical embedded problems. As an open-source contributor he improved game-engine automation in the notable leela-zero project, refactoring game handling and hardening the auto-GTP workflow to make automated self-play more robust. Based in the Cologne–Bonn region, he blends hands-on low-level systems engineering with an uncommon focus on bringing AI techniques into constrained embedded environments.
code14 years of coding experience
job14 years of employment as a software developer
bookDipl. Engineer, Informatic, Dipl. Engineer, Informatic at Università degli Studi di Padova
book2 semesters ERASMUS exchange, Computer Science, 2 semesters ERASMUS exchange, Computer Science at University of Sunderland
languagesEnglish, Italian, German
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Github Skills (6)

c-language10
game-development10
cprogramming-language10
architecture9
architectures9
qt8

Programming languages (3)

C++JavaScriptPython

Github contributions (5)

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leela-zero/leela-zero

Nov 2017 - Aug 2018

Go engine with no human-provided knowledge, modeled after the AlphaGo Zero paper.
Role in this project:
userBack-end Developer
Contributions:71 commits, 77 PRs, 1132 comments in 9 months
Contributions summary:Marco primarily worked on improving the auto-GTP feature within the Leela Zero project. Their contributions focused on refactoring the game handling logic into a dedicated class, streamlining the main game loop. The user addressed common errors with the game engine and added more information to SGF files during game resignation. These changes improved the structure, robustness, and usability of the game playing functionality.
golangalphago-zerozeroalphagoknowledge
marcocalignano/leela-zero

Dec 2017 - May 2018

Go engine with no human-provided knowledge, modeled after the AlphaGo Zero paper.
Contributions:50 commits, 3 PRs, 194 pushes in 5 months
golangalphago-zerozeroalphagoknowledge
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Marco Calignano - Embedded Software Developer at Trützschler Group