Marco Del Valle is a senior WebGL developer with 11 years of experience crafting interactive 3D visualizations, browser games, and mobile-friendly WebGL experiences for clients ranging from automakers to digital agencies. He specializes in front-end 3D stacks—Three.js, custom GLSL shaders, React and Node.js—paired with content pipelines in Blender and Unity to deliver immersive car configurators, tours, and award-winning web experiences. At Faraday Future he shipped a full FF-91 3D tour, configurator and Cardboard driving simulator, and more recently he leads WebGL work at Thinkingbox while freelancing on high-profile visual projects. An active contributor to the three.js project, he improves API docs and TypeScript definitions, helping make the library more accessible to typed front-end codebases. With an MBA and a background spanning interactive design, games, and healthcare education sites, he blends design sensibility with pragmatic engineering to turn complex 3D concepts into performant web products.
11 years of coding experience
9 years of employment as a software developer
Master of Business Administration - MBA, Master of Business Administration - MBA at Boston College
Contributions:11 commits, 10 PRs, 21 comments in 4 years 7 months
Contributions summary:Marco primarily contributed to the documentation of the three.js library. Their work focused on updating and correcting API documentation pages. They identified and corrected typos, added missing documentation for new methods, and improved the clarity and completeness of existing documentation, specifically related to the OBJLoader, WebGLRenderTarget, and PointLight features. Additionally, they contributed to TypeScript definition files to ensure proper usage with a typed environment.
ThreeJS, TypeScript, GLSL, & Webpack boilerplate for quick prototyping.
Contributions:14 commits, 11 pushes, 1 branch in 2 years 11 months
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