💣 A lightweight 3D physics engine written in JavaScript.
Role in this project:
Back-end Developer Contributions:6 releases, 21 reviews, 214 commits in 2 years 3 months
Contributions summary:Marco's contributions focus on adding the dist folder to versioning, which suggests involvement in build processes and project deployment. The code differences show modifications within the `dist/cannon-es.cjs.js` file, indicating changes to the bundled CommonJS output. The second commit removes the `.mult` method on the `Vec3` prototype, suggesting code maintenance and cleanup. Bringing back homepage and examples, alongside fixing Github links, demonstrate contributions to project maintenance and documentation.
3djavascriptphysics-enginephysicscannonjs
React component for Spline scenes.
Role in this project:
Front-end Developer Contributions:8 releases, 1 review, 59 commits in 1 year
Contributions summary:Marco primarily contributed to the React component library for Spline scenes. Their work involved refactoring the component, upgrading to React 18, and improving the examples in the documentation. They added functionality for setting zoom and other event handlers. They also addressed build and configuration issues by replacing UMD with CJS bundling and modifying the Vite configuration.
react-componentsplinesreact