Summary
Marco Knietzsch is a Freelance Unity C# developer with 11 years of experience building games and interactive applications, combining hands-on engineering with teaching roles at universities and Games Academy. He has shipped Unity projects across PC platforms, optimized performance, and implemented core gameplay systems while using professional toolchains like GitLab and Jenkins for CI/CD. Marco’s background includes leading a small studio as CEO and researching AR integration in higher education, giving him a practical sense for product, pedagogy, and emerging tech. Based in Michendorf, Germany, he holds a Master’s in Computer Science and is known for translating complex algorithms and data structures into performant, production-ready Unity code.
11 years of coding experience
10 years of employment as a software developer
Bachelor of Applied Science (BASc), Computer Science, 2.2, Bachelor of Applied Science (BASc), Computer Science, 2.2 at Brandenburg University of Applied Sciences
Master, Computer Science, Master, Computer Science at Ostbayerische Technische Hochschule Regensburg