Marco Melletti is a software engineer based in Bologna with 13 years of hands-on experience spanning embedded firmware, Linux kernel modules, Android game development, and backend systems. He holds a master’s degree with honors from the University of Bologna and combines low-level systems knowledge—gained from virtualization and kernel work on projects like uARM—with practical UI and accessibility experience using Qt. At companies such as SADEL and T3LAB he worked on power management, FreeRTOS, and SYS/BIOS services, while independently shipping an Android game and Telegram bots that streamline daily tasks. An active open-source contributor, he has improved data integrity in the well-known OpenMW game engine by hardening NPC and region data handling. Comfortable across electronics, Raspberry Pi IoT projects, and 3D/game engines, he brings a curious maker mindset that turns prototypes into production-ready components.
OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
Role in this project:
Back-end Developer
Contributions:6 commits in 9 days
Contributions summary:Marco primarily focused on modifying and correcting data structures within the OpenMW game engine, particularly related to NPC and region data. They worked on header files and adjusted structures within `loadnpc.hpp`, ensuring data integrity and handling of values such as skills, reputation, and other NPC attributes. Their changes indicate a focus on data validation and consistency within the game's data loading and processing components. They also made modifications in other files like `aipackage.hpp` and `loadarmo.hpp` to ensure data integrity across multiple files.
Contributions:52 pushes, 1 branch, 7 issues in 5 years 10 months
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Marco Melletti - Software Engineer at SADEL S.p.A.