Marco Pleines is a Machine Learning Lead with 11 years of experience bridging academic research and product-focused AI engineering, now leading ML at AI.Land GmbH. He holds a PhD in Artificial Intelligence from TU Dortmund and built his career researching memory-augmented deep reinforcement learning and LLM agents, applying architectures from CNNs and LSTMs to Transformers in PyTorch. Marco began tinkering with game AI in 2016 and has translated that curiosity into practical lab-building, industry collaborations (Unity, Blue Byte) and a track record of turning research prototypes into applied systems. Colleagues describe him as the kind of researcher who both publishes rigorous work and ships working agents, with a particular knack for memory mechanisms that improve long-horizon decision making. Based in Sonsbeck, Germany, he combines academic rigor (Magna Cum Laude PhD) with hands-on product experience in game and interactive AI contexts.
11 years of coding experience
11 years of employment as a software developer
Doctor of Philosophy - PhD, Artificial Intelligence, Magna Cum Laude, Doctor of Philosophy - PhD, Artificial Intelligence, Magna Cum Laude at TU Dortmund University
Computer and Information Systems, A-, Computer and Information Systems, A- at Ferris State University
Master of Science - MS, Information Engineering and Computer Science, 1.1, Master of Science - MS, Information Engineering and Computer Science, 1.1 at Rhine-Waal University
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Marco Pleines - Machine Learning Lead at AI.Land GmbH