Marco S is a seasoned technology leader and hands-on full-stack developer based in Santa Catarina, Brazil, currently serving as Head of Technology at Audaces with over a decade of professional experience building complex C++, C#, Unity and VR systems. He has steered flagship product efforts such as Audaces 4D and IDEA 4D, blending research-led innovation in graphics, GPGPU and physically based animation with production-grade software architecture. His background includes medical imaging at Siemens Healthineers and interactive volume rendering for scientific research, showing a rare mix of domain depth across industry and academia. Marco also ships experimental indie games and documents his engineering work through a popular YouTube channel, reflecting a continuous maker mentality and appetite for public technical communication. Collectedly, he excels at turning advanced graphics and simulation research into commercial products and leading distributed teams to deliver them.
11 years of coding experience
15 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Universidade Federal de Santa Catarina
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