Marco Secchi is a game programming lecturer and freelance developer with 13+ years of experience building and teaching interactive experiences using Unity and Unreal Engine, grounded in a Computer Engineering degree from Politecnico di Milano. He splits his time between academia—lecturing at NABA and Politecnico di Bari and advising industry content for Packt—and hands-on development work, contributing front-end and full-stack enhancements to popular tools like the gb-studio retro game creator. Known for translating complex engine-level concepts into practical classroom labs, he also mentors junior C++/Unreal engineers and has taught accessibility-aware cohorts, including students with Asperger Syndrome. A lifelong maker and reader who still paints miniatures, he combines deep technical fluency with a tactile appreciation for game design and user-facing tools.
13 years of coding experience
8 years of employment as a software developer
Engineer's Degree, Computer Software Engineering, Engineer's Degree, Computer Software Engineering at Politecnico di Milano
Senior High School, Specializing in Science Education, Senior High School, Specializing in Science Education at Liceo Scientifico Giordano Bruno di Melzo
A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
Role in this project:
Full-stack Developer
Contributions:57 commits, 12 PRs, 3 comments in 1 year 2 months
Contributions summary:Marco primarily contributed to the front-end of the project, implementing new sound effect options, menu configurations, and UI features. They integrated custom palette pickers and enhanced the user interface by modifying script editor components and scene cursors. Additionally, the user added new sound effects functionality, which involved modifications in the game's core codebase, indicating full-stack involvement.
Contributions:395 commits, 1 PR, 437 pushes in 4 years 9 months
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Marco Secchi - Game Programming Lecturer at marcosecchi.it