Marco Secchi

Game Programming Lecturer at marcosecchi.it

Pomezia, Lazio, Italy
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Summary

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Senior
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Marco Secchi is a game programming lecturer and freelance developer with 13+ years of experience building and teaching interactive experiences using Unity and Unreal Engine, grounded in a Computer Engineering degree from Politecnico di Milano. He splits his time between academia—lecturing at NABA and Politecnico di Bari and advising industry content for Packt—and hands-on development work, contributing front-end and full-stack enhancements to popular tools like the gb-studio retro game creator. Known for translating complex engine-level concepts into practical classroom labs, he also mentors junior C++/Unreal engineers and has taught accessibility-aware cohorts, including students with Asperger Syndrome. A lifelong maker and reader who still paints miniatures, he combines deep technical fluency with a tactile appreciation for game design and user-facing tools.
code13 years of coding experience
job8 years of employment as a software developer
bookEngineer's Degree, Computer Software Engineering, Engineer's Degree, Computer Software Engineering at Politecnico di Milano
bookSenior High School, Specializing in Science Education, Senior High School, Specializing in Science Education at Liceo Scientifico Giordano Bruno di Melzo
languagesItalian, English
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (14)

uid10
javascript10
game-development10
ui-design10
react10
redux9
front-end-development9
html9
css9
c178
electron8
c118
gameboy-advance7
gameboy7

Programming languages (5)

TypeScriptC#CSCSSJavaScript

Github contributions (5)

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chrismaltby/gb-studio

May 2019 - Jul 2020

A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
Role in this project:
userFull-stack Developer
Contributions:57 commits, 12 PRs, 3 comments in 1 year 2 months
Contributions summary:Marco primarily contributed to the front-end of the project, implementing new sound effect options, menu configurations, and UI features. They integrated custom palette pickers and enhanced the user interface by modifying script editor components and scene cursors. Additionally, the user added new sound effects functionality, which involved modifications in the game's core codebase, indicating full-stack involvement.
2d-gamegameretrogamemakerdrag-and-drop
marcosecchi/resources

May 2018 - Jan 2023

This is a repository of some of my bookmarks
Contributions:395 commits, 1 PR, 437 pushes in 4 years 9 months
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Marco Secchi - Game Programming Lecturer at marcosecchi.it