Game Developer & Computer Graphics Software Engineer at Fractal Rift
Adria, Veneto, Italy
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Summary
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Senior
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Top School
Marco Tieghi is a Game Developer and Computer Graphics Software Engineer with 10 years of experience building Unity and Unreal projects, currently leading design and development of the team-based third-person shooter Time Heists at Fractal Rift. He combines a solid academic background in computer science from Padova and Ferrara with hands-on VR development for Oculus and HTC Vive, plus prior work on architectural modeling tools. Marco also teaches Blender for VR asset creation and has research internship experience applying Prolog-based ML tools, reflecting a rare blend of graphics, tooling, and symbolic AI exposure. Based in Adria, Italy, he is equally comfortable shipping gameplay systems and optimizing graphics pipelines, and he brings an educator’s patience to cross-disciplinary team coordination and technical mentorship.
10 years of coding experience
6 years of employment as a software developer
Laurea Magistrale LM in scienze e tecnologie informatiche, Informatica (Computer Science), Laurea Magistrale LM in scienze e tecnologie informatiche, Informatica (Computer Science) at Università degli Studi di Padova
Scuola media "Alessandro Manzoni" (Alessandro Manzoni Middle School)
Diploma di liceo scientifico (High School Diploma), Diploma di liceo scientifico (High School Diploma) at Liceo Scientifico
Laurea triennale in Scienze e Tecnologie Informatiche, Informatica (Computer Science), Laurea triennale in Scienze e Tecnologie Informatiche, Informatica (Computer Science) at Università degli Studi di Ferrara
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Marco Tieghi - Game Developer & Computer Graphics Software Engineer at Fractal Rift